Saturdays, 10am–4pm · Jalan Pemimpin

Tinker X

An open makerspace for kids (and grown-ups) who want to build their own projects. Drop in on a Saturday, pick something to make, and work on it with a mentor in the room and AI tools on hand.

When
Saturdays, 10am–4pm
Book a day, then arrive any time.
Where
59 Jalan Pemimpin, #04‑01
Singapore 577218
How long
2–3 hours
What most members stay for.
Cost
First session free
Then $50 a session.

How a Saturday works

  1. Talk

    Tell Akmal what you want to make, or what you're curious about. If you're not sure yet, that's the first conversation.

  2. Point

    He points you to a tutorial, our course notes, a kit from the library, or the right machine.

  3. Build

    You work on it. He checks in now and then, and you ask when you're stuck.

  4. Reflect

    Before you leave, you talk through what you learnt and what comes next.

Akmal

Your mentor

Akmal

Cornell grad (CS & EE) and former MOE Physics and Maths teacher. Co-founded Tinkercademy and runs Tinker X every Saturday. Spends the rest of the week vibe coding side projects, building electronics, and 3D printing and laser cutting on the same machines you'll use.

Making real things, and getting them to work

Members build what they want to build, not what they're told to. There's no curriculum and no set project, so one member makes a word clock while another wires an Arduino into a coffee machine. Choosing a project, planning it and seeing it through are things most students never get to practise in a classroom.

Physical computing is code that does something in the room: it lights an LED, turns a motor, reads a sensor, or sounds an alarm at 7am. Digital making covers the rest of the project, like designing a case on a laptop, then laser cutting it from plywood or 3D printing it.

Real things don't behave like a screen. Parts don't fit, wires come loose, and a sensor reads nonsense until you find out why. So a good part of every Saturday goes into troubleshooting: checking one thing at a time, measuring instead of guessing, and trying again.

For a curious kid, that's the fun part. Each problem is a puzzle, and they pick up the theory (Ohm's law, loops, tolerances) because the project won't work without it.

Building with AI, thinking for yourself

Agentic coding tools (Claude Code, Codex, Cursor) can now build a working app from a paragraph of instructions. Professional developers use them every day, and so do our members. We're still working out, session by session, where they help a learner and where they get in the way.

What we've seen so far: the AI will happily write code a 13-year-old can't read, and fix a bug they never understood. So we let it handle the parts that would stall a project (a library they've never used, an error message that makes no sense) and keep the thinking with the member.

Before ChatGPT, I was the one answering those questions. AI answers most of them now. It won't notice you've been stuck on the same bug for 40 minutes. It won't tell you the project you picked is really three projects. And it won't ask, at the end of the day, what you actually learnt.

What's in the room

Members can use everything here (with a safety briefing for the machines), plus our course notes and a library of kits.

Illustration of the laser cutter
Laser cutter Cuts and engraves wood and acrylic. Most enclosures and signs start here.
Illustration of the electronics library
Electronics library Hundreds of labelled boxes of boards, sensors, motors, LEDs and cables.
Illustration of the electronics bench
Electronics bench Soldering stations, hand tools, a bench power supply and an oscilloscope.
Illustration of the 3d printers
3D printers For printing enclosures, mounts and custom parts.
Illustration of the materials and woodwork
Materials and woodwork Sheet materials and the hand and power tools to cut, shape and join them.
Illustration of the books
Books Reference books and magazines on programming, electronics and making.

Try it free, then pay per session

No membership and no packages. You pay only for the Saturdays you come.

  1. Your first Saturday

    Free

    Write in and we'll find a Saturday that suits you.

    Book a free trial
  2. Every Saturday after

    $50 a day

    Book each Saturday online, whenever you want to come.

    Book a day pass

Every session includes

  • A mentor in the room all day
  • The laser cutter, 3D printers and electronics bench, after a safety briefing
  • The parts library, kits and our course notes
  • AI tools, and a laptop to borrow if you need one
  • Stay as long as you like, 10am–4pm

Prices in SGD. If cost is a barrier, see Tinker X Scholars.

Questions parents ask

How old does my child need to be?

There's no minimum age. Most members are in secondary school, and the youngest who get a lot out of it are around 11 or 12.

Do they need coding experience?

No. Beginners start with a guided project, and experienced members bring their own.

What if they don't know what to build?

That's the first conversation of every session. We'll suggest something based on what they like and what past members have made.

Do they need a laptop?

Bring one if you can. We can lend one if not.

Do parents stay?

Your choice. Stay, drop them off, or let them come on their own.

How does booking work?

Book a Saturday, then arrive any time between 10am and 4pm that day. Most people stay 2–3 hours.

Can adults join?

Yes. Tinker X isn't only for kids.

How is this different from an enrichment class?

There's no fixed syllabus. Members pick a project and learn what they need to finish it, with help when they get stuck.

Illustration of an older student showing a younger one how to solder

Tinker X Scholars

If cost is what's stopping a student who already builds things, we offer heavily subsidised membership. Send us a portfolio at hello@tinkercademy.com (effort counts more than polish). In return, scholars help newer members or find another way to use their skills for the community.

Come down on a Saturday and build something. Your first session is free.