An Open, Self-Directed Programme for Learning Coding and Making
Tinkercademy X is an open, self-directed learning programme for coding and engineering enrichment, blending instruction and independent study. We give you the tools you need to learn, whether that’s following one of our course tracks, or working on a self-initiated project.
Our in-person consultation hours are Saturdays from 10am-4pm. Come by to get individualised expert instruction, guidance, and mentorship. Our makerspace, with a 3D printer, laser cutter, circuit printer and electronics library is also available for use during this time. During the other days of the week, we provide online support so your learning will not be stuck.
Contact us to get started!
What’s Included in Tinkercademy X
In addition to attentive guidance and mentorship, we provide:
We provide a wide range of course materials: intro coding, Arduino, data science, games programming. We’ve run these courses with hundreds of students, and they’re all available to members.
Don’t have the space (or you’re just too sensible) to put a laser cutter at home? No problem. We have the equipment you need to make and tinker: a reference library of books and electronics modules, robots, 3D printer, circuit printer, soldering station, miter saw, and more.
It can get lonely learning on your own. Even if you do not talk to anyone else here at Tinkercademy X, it is still inspirational and motivational to join a community of like-minded people who just want to see what happens when you connect this to that and spend hours tinkering with code and electronics.
Frequently Asked Questions
Is there a curriculum?
Not in the traditional classroom sense. You are not going to be sitting in a classroom listening to a teacher (mostly). We will talk to you about your interests and goals, and then will recommend materials for you to try. This could be learning material we’ve developed teaching elsewhere. It could be a MOOC on Coursera or edX: why reinvent the wheel, right? Or it could be a project you just want to get done, and we’ll figure out what you need to pick up to complete the project with just-in-time learning: now that is authentic problem-based learning.
As you go through the material on your own, we’ll always be ready to answer your questions. We will check in on your progress regularly. We might suggest extensions or further challenges to stretch your learning. And we will continually encourage you to reflect on your learning.
We will run occasional enrichment classes free for Tinkercademy X members, but the bulk of your learning will be self-directed.
What can I choose to learn?
We currently have members exploring these various domains:
- Minecraft Modding in Python
- AP Computer Science
- App Development in App Inventor
- Data Science with Numpy, Pandas and Matplotlib
- Animation in Processing
- Android App Development in Android Studio
- Arduino, ESP8266 and various IoT technologies
Is this suitable for my 11-year-old?
It really depends on the individual. If your child needs to be pushed to learn, then this programme is not for them. Our programme requires self-directed learners who take responsibility for their own learning, and who are proactive in asking for help when they need it. Generally, students older than 13-years-old are better suited for the programme.
Am I too old for your program?
Never! Our mix of members leans heavier towards students, but we welcome adult lifelong learners too. It’s never too late to pick up coding.
What is the minimum length of subscription?
You can sign up for a minimum of one month, and you can suspend your membership anytime (minimum of one month at a time) if you are headed overseas or just need to take a break.
For a low monthly fee of $214 per month (inclusive of GST), you have access to:
- Our open learning space on Saturdays, 10am – 4pm, to get in-person instruction, guidance, and mentorship while self-studying
- Online support when Tinkercademy X is not in session
- Maker equipment and a library of electronic modules that can be loaned to participants to build projects
- Course materials that have been tried-and-tested in the courses we teach at schools and large companies
- A community to network with and to discuss ideas
This flexible programme is geared towards diligent, independent learners — youth and adults — with some skills already under their belt (although we do accept beginners who know what they wish to get out of this programme). We usually recommend participants to be aged 13 and above.
Looking for more structured activities for younger children?
What have our past students created?
TINKERCADEMY X SCHOLARS-IN-RESIDENCE
Scholarship Opportunity for Students Who Demonstrate Passion for Technology and Financial Need
Computer science and technology studies and careers have traditionally attracted a narrow subset of the population, largely because of accessibility issues that arise at a young age. Tinkercademy realizes the inequity in access to tuition programmes and co-curricular activities.
In efforts to play our part in making technology education more equitable and accessible, we are offering Tinkercademy X scholarships for students. The scholarships will come in the form of highly subsidized multi-month memberships to students who demonstrate passion for technology and financial need. To apply for these scholarships, students should submit a portfolio of their past tech-related work and demonstrate their financial need.
In return, we expect that our Tinkercademy X scholars give back to the community and contribute to our space.
If this sounds like something you or someone you know would be interested in, please contact us at firstname.lastname@example.org for more information or to apply. We are accepting applications now!