RI FutureCreate Maker Programme

4 years

Duration:
4 years
Type:
Creativity, Craft, and Making
Published:
Updated:

Can other schools run a programme like RI FutureCreate?

RI FutureCreate is a four-year maker programme we run for Raffles Institution students. It moves from hand tools and analog fabrication in Year 1, to electronics and digital fabrication in Year 2, focused skill projects in Year 3, and a self-directed project in Year 4. This page describes RI's programme specifically. If your school wants a multi-year maker programme of its own, write in and we'll talk through how it could fit your timetable and facilities.

Course Overview

The RI FutureCreate Maker Programme is a hands-on exploration of creativity, design, and engineering, where students transform ideas into tangible creations. Across seven interactive sessions, participants will dive into fabrication techniques, structural design, motion mechanics, and sensory experiences like sound and light. From crafting everyday solutions to building whimsical contraptions, students will experiment with materials, tools, and innovative processes to bring their visions to life. Whether they're shaping, assembling, coding, or telling stories through movement, students practise a maker's habits: trying things first, and mixing art, science, and problem-solving.

Lesson Outcomes

Broad Overview of Curriculum

Year 1: Analog Fabrication Skills Development

  • pick up a wide variety of maker skills

  • get accustomed to getting hands dirty

  • adopt a culture of try first, worry later

  • cultivating ‘let’s make our own!, instead of just buy lah’ mindset

  • inspire fulfilment in designing & making for oneself

Year 2: Digital Fabrication Skills Development

  • acquire basic electronics know-how

  • bridging electronics, code & physical making to create real-world objects

  • making as a ‘superpower’, to customise the world around you; solving daily challenges or making beautiful/quirky things for amusement

  • understanding how the real world works vs ‘passive consumption & studying theoretical concepts’

Year 3: Craftsmanship, Self-Reflection, Making & Tinkering as a Way of Life

  • identify areas of interest and further develop skills in that area(analog + digital)

  • small focused projects that develop new skills or improve competencies

  • reflect what drives one’s desire to create; pleasure, purpose or profit?

  • choose and explore 1-2 areas which is not part of core interest; trying something that is beyond comfort-zone, stimulate experimentation.

  • self research + experimentation, instructor can help troubleshoot/provide additional resources on request/consult

Year 4: Self-Discovery Project; Exploration and Expression

  • identifying one’s core interests; art, science, music etc.

  • explore existing works for inspiration

  • prototype small experiments to test ideas and techniques

  • refine craftsmanship and acquire required new skills

  • execution, refinement and polish

  • show and tell

Details

Location: Raffles Institution

What people say about our courses

The programme taught me that anything is possible. To be able to learn, from scratch, how to code an entire app and publish it on the App Store ― it's an experience that I'd recommend to anyone who's interested in coding! The community also kept me coming back long after I graduated. Truly a great programme.

Tinkercademy is a flexible, responsive and innovative partner, ready to always collaborate to develop cutting-edge coding programmes together with the school. They have depth of expertise, in both technology skills and pedagogy, to understand the needs of our students and engage them holistically.

My past year with the programme has been an incredible journey that I will cherish forever. I've always dreamt of sharing my work with the world, and thanks to the programme's supportive mentors, I turned that dream into reality by publishing my app on the App Store for everyone to use. Along the way, I made unforgettable memories and gained hands-on experience in app development.

Very useful workshop. Guidance and examples were very beginner friendly and easy for participants to follow and try during the workshop. Good to build confidence especially for absolute beginners.

Having the experience as ex-school teachers, Tinkercademy is able to utilise sound educational pedagogy… We continually receive good feedback from students… An Arduino teachers' workshop with Tinkercademy even inspired a couple of our Science teachers to design a term-long performance task.

Most of the time i didn't feel lost, it was thoroughly well explained. I also like the Kahoot quizzes at the end of each session.

Join us for the best coding and digital making experiences for students, teachers, and professionals in Singapore and beyond.