Put together the Game:bit!
Let’s figure out where all those screws are supposed to go.
- Assemble the game:bit.
- Try not to break it.
- Helpful Hint: Toggle through pictures for each step for more photographic detail!
Step 2 – Wire it up!
- Thread the tri-coloured wire through the hole and attach it to ADKeypad. Black to G (ground), red to V (voltage) and Yellow to S (signal).
The colours of the jumper wires don’t actually affect how the electronics work. But it is good practice to follow a colour convention so that you can easily identify where which cables are attached to.
Step 3 – Wiring Firing
- Position your micro:bit at the top and on top of your shell.
- We’re going to communicate with our ADKeypad through P1 of the micro:bit.
- On the back, secure the ring terminal of the yellow (S) wire from the ADKeypad to the screw on P1 using a nut.
- Don’t attach the red or black wires yet!
Step 4 – Add a Buzzer
- Attach the other tri-coloured wire to the passive buzzer brick. Similarly, black to G, red to V and yellow to S.
- Attach the yellow signal wire to P0 of the micro:bit using the same screw and nut method.
- Take note that the buzzer will only work with the micro:bit when you attach it to P0! You won’t be able to use the makecode Music blocks otherwise.
Step 7 – Closing Time
- Close up the game:bit and align the 4 holes at the back to the standoffs securing the ADKeypad.
- Screw down into the standoffs to secure the back.
Step 8 – Lock It Down
- Screw two screws into the two holes at the edge of the shell with the lock holder. Secure them with nuts.
- Repeat on the other edge of the shell.
- You can also screw the lock holder in on the inside of the game:bit as shown at the bottom of this example.
- The lock holder helps to hold everything together so don’t lose it! (Of course this advice is given right at the end of the instructions)