# Enter the Metaverse: Get started with Unity for AR/VR

> A two-day Unity course: the editor, C# scripting, and interactive 3D scenes on day 1; AR and VR experiences on day 2.

[View programme page](https://tinkercademy.com/programmes/unityarvr/)

- Audiences: Public, Businesses
- Duration: 2 days
- Domains: Game Development
- Platforms: Unity, AR/VR
- Published: 2026-04-18
- Updated: 2026-10-20

## Do I need game development experience for the Unity AR/VR course?

No game development experience is needed, but you should be comfortable picking up some C# scripting. Day 1 covers the Unity interface, C# basics, and interactive 3D scenes; day 2 moves to AR and VR, with physics, animation, and user interaction. It suits developers, designers, and innovation teams exploring immersive experiences or digital twins. You'll need a Windows, Mac, or Linux laptop that meets Unity's hardware requirements, because iPads and Chromebooks won't run it.

## Course Overview

Enter the Metaverse is a two-day introduction to Unity, the game engine behind many mobile games, for building augmented reality (AR) and virtual reality (VR) experiences. It suits people planning AR/VR projects or digital twins.

In this course, we'll guide you through Unity's core features and functionalities. On Day 1, you'll get familiar with the Unity interface, learn some C# scripting, and start creating interactive 3D environments. Then on Day 2, we'll dive into advanced AR/VR techniques and show you how to build amazing experiences for the metaverse.

By the end, you'll know your way around Unity well enough to start your own game, AR app, or virtual world. There's more detail on the [Unity AR/VR course site](https://unityarvr.tk.sg/).

## Lesson Outcomes

In this broad introduction to Unity development, you'll dive into the core technologies that power interactive 3D experiences and get hands-on experience building your own versatile projects using Unity.

For a complete learning journey, you'll also explore advanced techniques in AR/VR development through practical projects, gaining exposure to Unity's powerful capabilities for creating immersive experiences. This hands-on approach ensures you gain practical experience and a solid foundation in Unity development.

By the end of the programme, you will learn to:

-   Understand the fundamentals of Unity development, including the Unity interface, C# scripting, and creating interactive 3D environments.
    
-   Create a basic AR/VR application using Unity's advanced features (Day 2).
    
-   Learn how to integrate physics, animations, and user interactions to create compelling and immersive experiences (Day 2).
    

## Details

**Dates and Times**: 1-2 days; can be configured over multiple sessions. Please write in to enquire. We start a class with a minimum of 5 sign-ups.

**Location**: CT HUB 2, 114 Lavender Street.

**Requirements**: Bring your own laptop! Modern Windows, Mac or Linux laptops are supported. (iPads and Chromebooks are _not_ supported.) Read more about the [Unity hardware requirements at unity3d.com](https://docs.unity3d.com/Manual/system-requirements.html).

**Fees** (as of October 2026; figures in parentheses include GST)  
• Individual sign-up: $1,600 ($1,744)  
• Groups of up to 7: $11,200 ($12,208)  
• Groups of 8-15: $12,400 ($13,516)  
• Groups of 16 and above: Please email for more information

All quoted prices are in SGD, with 9% GST shown in parentheses. Invoicing terms available.

## Enquiries

[Enquire now](https://tinkercademy.com/programmes/unityarvr/#enquire)
