Course Overview
The RI FutureCreate Maker Programme is a hands-on exploration of creativity, design, and engineering, where students transform ideas into tangible creations. Across seven interactive sessions, participants will dive into fabrication techniques, structural design, motion mechanics, and sensory experiences like sound and light. From crafting everyday solutions to building whimsical contraptions, students will experiment with materials, tools, and innovative processes to bring their visions to life. Whether shaping, assembling, coding, or storytelling through movement, this programme encourages a maker’s mindset—blending art, science, and problem-solving to inspire the next generation of inventors.
Lesson Outcomes
Broad Overview of Curriculum
Year 1: Analog Fabrication Skills Development
- pick up a wide variety of maker skills 
- get accustomed to getting hands dirty 
- adopt a culture of try first, worry later 
- cultivating ‘let’s make our own!, instead of just buy lah’ mindset 
- inspire fulfilment in designing & making for oneself 
Year 2: Digital Fabrication Skills Development
- acquire basic electronics know-how 
- bridging electronics, code & physical making to create real-world objects 
- making as a ‘superpower’, to customise the world around you; solving daily challenges or making beautiful/quirky things for amusement 
- understanding how the real world works vs ‘passive consumption & studying theoretical concepts’ 
Year 3: Craftsmanship, Self-Reflection, Making & Tinkering as a Way of Life
- identify areas of interest and further develop skills in that area(analog + digital) 
- small focused projects that develop new skills or improve competencies 
- reflect what drives one’s desire to create; pleasure, purpose or profit? 
- choose and explore 1-2 areas which is not part of core interest; trying something that is beyond comfort-zone, stimulate experimentation. 
- self research + experimentation, instructor can help troubleshoot/provide additional resources on request/consult 
Year 4: Self-Discovery Project; Exploration and Expression
- identifying one’s core interests; art, science, music etc. 
- explore existing works for inspiration 
- prototype small experiments to test ideas and techniques 
- refine craftsmanship and acquire required new skills 
- execution, refinement and polish 
- show and tell 
Details
Location: Raffles Institution

