Course Overview
The RI FutureCreate Maker Programme is a hands-on exploration of creativity, design, and engineering, where students transform ideas into tangible creations. Across seven interactive sessions, participants will dive into fabrication techniques, structural design, motion mechanics, and sensory experiences like sound and light. From crafting everyday solutions to building whimsical contraptions, students will experiment with materials, tools, and innovative processes to bring their visions to life. Whether shaping, assembling, coding, or storytelling through movement, this programme encourages a maker’s mindset—blending art, science, and problem-solving to inspire the next generation of inventors.
Lesson Outcomes
Broad Overview of Curriculum
Year 1: Analog Fabrication Skills Development
pick up a wide variety of maker skills
get accustomed to getting hands dirty
adopt a culture of try first, worry later
cultivating ‘let’s make our own!, instead of just buy lah’ mindset
inspire fulfilment in designing & making for oneself
Year 2: Digital Fabrication Skills Development
acquire basic electronics know-how
bridging electronics, code & physical making to create real-world objects
making as a ‘superpower’, to customise the world around you; solving daily challenges or making beautiful/quirky things for amusement
understanding how the real world works vs ‘passive consumption & studying theoretical concepts’
Year 3: Craftsmanship, Self-Reflection, Making & Tinkering as a Way of Life
identify areas of interest and further develop skills in that area(analog + digital)
small focused projects that develop new skills or improve competencies
reflect what drives one’s desire to create; pleasure, purpose or profit?
choose and explore 1-2 areas which is not part of core interest; trying something that is beyond comfort-zone, stimulate experimentation.
self research + experimentation, instructor can help troubleshoot/provide additional resources on request/consult
Year 4: Self-Discovery Project; Exploration and Expression
identifying one’s core interests; art, science, music etc.
explore existing works for inspiration
prototype small experiments to test ideas and techniques
refine craftsmanship and acquire required new skills
execution, refinement and polish
show and tell
Details
Location: Raffles Institution