STEAM Enrichment for Preschoolers (K1 & K2)
Circuits
Robotics
Coding & Computational Thinking
Engineering & Making
Science & Math
PlayMaker is a multi-disciplinary curriculum that views young children as young scientists exploring how their world works. The STEAM activities are designed to foster curiosity, persistence, creativity and problem solving skills.
Science
Technology
Engineering
Art
Math
The PlayMaker programme introduces STEAM concepts through craft, play and movement activities. It follows a spiral approach: concepts are repeated in increasing depth and complexity.
Concepts are also repeated in a variety of different contexts, with spaced repetition, to promote skills generalisation:
• Circuits - Conductive dough, Circuit stickers and littleBits
• Computational Thinking - Ozobot, Bee-Bot, Be-a-bot, KIBO
• Spatial Geometry - Strawbees, Paper, Felt Art
- Be-a-Bot
- Travelling with Bee-bot
- Exploring Conductive Dough
- Fun with Circuit Stickers
- KIBO Robotics
- Binary Numbers
- Exploring Light & Shadows
- Paper Engineering
- Strawbees
- Storytelling with Scratch Jr
- Image Representation
- Littlebits (Part I)
- Navigating Mazes with Ozobots
- Search Algorithms
- Littlebits
- Cranky Contraptions
- Exploring Ramps & Rollers
- Felt Art
Kids explore the basics of circuitry and electronics. They also express their creative side through art pieces incorporating components that are powered by batteries such as LEDs and motors
Various building platforms are used, including:
- Conductive Dough
- Circuit Stickers
- littleBits
Robot platforms are a great way to enable problem-solving activities and practice sequencing skills.
Children will work with a variety of different robotic platforms including:
- Bee-Bot
- KIBO
- Ozobot
Children will develop foundational computational thinking skills and be exposed to foundational computer science concepts:
Algorithmic Thinking:
- Steps and sequencing, Problem-solving
Data Representation:
- Computers speak in binary, and how images & data are represented via 0s and 1s
Children will explore algorithms by play-acting as robots, and discover how numbers can be stored as decimals and binary.

Students explore Science and Engineering concepts through a variety of different hands-on activities. These include exploring:
Properties of light:
Shadows and different colours of light
Engineering sculptures:
Building with different materials (e.g. straws and paper)
Physical laws:
Identifying things that roll or move due to gravity
Motion and mechanical contraptions:
Making automata
Math:
Geometry with felt art