PlayMaker

PlayMaker

PlayMaker

STEAM Enrichment for Preschoolers (K1 & K2)

Circuits

Robotics

Coding & Computational Thinking

Engineering & Making

Science & Math

PlayMaker is a multi-disciplinary curriculum that views young children as young scientists exploring how their world works. The STEAM activities are designed to foster curiosity, persistence, creativity and problem solving skills.

Science

Technology

Engineering

Art

Math

The PlayMaker programme introduces STEAM concepts through craft, play and movement activities. It follows a spiral approach: concepts are repeated in increasing depth and complexity.

Concepts are also repeated in a variety of different contexts, with spaced repetition, to promote skills generalisation:

• Circuits - Conductive dough, Circuit stickers and littleBits

• Computational Thinking - Ozobot, Bee-Bot, Be-a-bot, KIBO

• Spatial Geometry - Strawbees, Paper, Felt Art

Coding and Computational Thinking

Coding and Computational Thinking

Coding and Computational Thinking

Coding and computational thinking is one of the few core learning domains explored; we distinguish the coding action from the computational thinking skills that inform the coding through interleaving screen and screen-free activities.

Coding and computational thinking is one of the few core learning domains explored; we distinguish the coding action from the computational thinking skills that inform the coding through interleaving screen and screen-free activities.

Coding and computational thinking is one of the few core learning domains explored; we distinguish the coding action from the computational thinking skills that inform the coding through interleaving screen and screen-free activities.

Making and Engineering

Making and Engineering

Making and Engineering

Making and engineering activities expose students to another aspect of STEM while providing integration opportunities with Science and Mathematics. They also allow students to wonder and create independently.

Making and engineering activities expose students to another aspect of STEM while providing integration opportunities with Science and Mathematics. They also allow students to wonder and create independently.

Making and engineering activities expose students to another aspect of STEM while providing integration opportunities with Science and Mathematics. They also allow students to wonder and create independently.

PlayMaker STEAM Activities Outline

PlayMaker STEAM Activities Outline

PlayMaker STEAM Activities Outline

- Be-a-Bot

- Travelling with Bee-bot

- Exploring Conductive Dough

- Fun with Circuit Stickers

- KIBO Robotics

- Binary Numbers

- Exploring Light & Shadows

- Paper Engineering

- Strawbees

- Storytelling with Scratch Jr

- Image Representation

- Littlebits (Part I)

- Navigating Mazes with Ozobots

- Search Algorithms

- Littlebits

- Cranky Contraptions

- Exploring Ramps & Rollers

- Felt Art

Circuits

Circuits

Circuits

Kids explore the basics of circuitry and electronics. They also express their creative side through art pieces incorporating components that are powered by batteries such as LEDs and motors


Various building platforms are used, including:

- Conductive Dough

- Circuit Stickers

- littleBits

Robotics

Robotics

Robotics

Robot platforms are a great way to enable problem-solving activities and practice sequencing skills.


Children will work with a variety of different robotic platforms including:

- Bee-Bot

- KIBO

- Ozobot

Coding and Computational Thinking

Coding and Computational Thinking

Coding and Computational Thinking

Children will develop foundational computational thinking skills and be exposed to foundational computer science concepts:


Algorithmic Thinking:

- Steps and sequencing, Problem-solving


Data Representation:

- Computers speak in binary, and how images & data are represented via 0s and 1s


Children will explore algorithms by play-acting as robots, and discover how numbers can be stored as decimals and binary.

Science and Engineering

Science and Engineering

Science and Engineering

Students explore Science and Engineering concepts through a variety of different hands-on activities. These include exploring:


Properties of light:

Shadows and different colours of light


Engineering sculptures:

Building with different materials (e.g. straws and paper)


Physical laws:

Identifying things that roll or move due to gravity


Motion and mechanical contraptions:

Making automata


Math:

Geometry with felt art

Let's work together!

Let's work together!

Let's work together!

Tinkercademy is the education brand of Tinkertanker Pte Ltd, based in Singapore.

Looking for educational toys and kits? That's our Get Hacking Store, run by our subsidiary Tinker Class Pte Ltd.

We're a proud investor in, and collaborator with, Tinkermind, a maker-centric tech education company, because we like their name.

Sign up for our mailing list!

Teachers will receive a monthly (or so we hope) email with news & thoughts on tech education; free workshops, resources, and competitions for students; and other newsworthy messages.

For students and professionals, we'll send information about free learning resources we publish, and occasionally ask you to check out our new courses and offerings.

Get in touch!

59 Jalan Pemimpin #04-01,

L&Y Building, Singapore 577218

hello@tk.sg

© 2025 Tinkertanker Pte Ltd.

Teaching and coding in Singapore since 2006!

Tinkercademy is the education brand of Tinkertanker Pte Ltd, based in Singapore.


Looking for educational toys and kits? That's our Get Hacking Store, run by our subsidiary Tinker Class Pte Ltd.


We're a proud investor in, and collaborator with, Tinkermind, a maker-centric tech education company, because we like their name.

Sign up for our mailing list!

Teachers will receive a monthly (or so we hope) email with news & thoughts on tech education; free workshops, resources, and competitions for students; and other newsworthy messages.


For students and professionals, we'll send information about free learning resources we publish, and occasionally ask you to check out our new courses and offerings.

Get in touch!

59 Jalan Pemimpin #04-01,

L&Y Building, Singapore 577218

hello@tk.sg

© 2025 Tinkertanker Pte Ltd.

Teaching and coding in Singapore since 2006!

Tinkercademy is the education brand of Tinkertanker Pte Ltd, based in Singapore.

Looking for educational toys and kits? That's our Get Hacking Store, run by our subsidiary Tinker Class Pte Ltd.

We're a proud investor in, and collaborator with, Tinkermind, a maker-centric tech education company, because we like their name.

Sign up for our mailing list!

Teachers will receive a monthly (or so we hope) email with news & thoughts on tech education; free workshops, resources, and competitions for students; and other newsworthy messages.

For students and professionals, we'll send information about free learning resources we publish, and occasionally ask you to check out our new courses and offerings.

Get in touch!

59 Jalan Pemimpin #04-01,

L&Y Building, Singapore 577218

hello@tk.sg

© 2025 Tinkertanker Pte Ltd.

Teaching and coding in Singapore since 2006!