Description

In this fast-paced class, students will learn how to use Swift, Xcode, and UIKit to create and submit their own unique educational apps to the App Store, in time for them to obtain reviews by the end of the course. In addition, students will be exposed to an advanced app development scenario — what to do about back-end cloud storage, and how to create an interactive social app with relevance to their school lives.

This course fulfils the requirements of Mobile App Developer Jr (Advanced) on IDA’s ICT Learning Roadmap. This course does not require students to have taken any of the other “Mobile App Development Jr” courses, but is designed for highly motivated students willing to learn at a brisk pace.

Objectives

By the end of the course, students should be able to:

  • Program in Swift, using the iOS SDK, to create iPhone or iPad apps
  • Utilise UIKit libraries to create effective mobile user experiences for collecting and displaying information
  • Implement a networked application using a cloud-based database solution
  • Build and submit an app to the App Store, and market the app to receive reviews

Requirements

  • Apple Mac desktops / laptops running OS X Yosemite
  • Xcode 6.1 and up (free from Mac App Store)
  • School or students’ own iOS devices running iOS 8.0 and up
  • Apple Developer account (S$129) for school or students — required to submit an app to the App Store

Course length

36 hours (12 × 3-hour sessions)

Pre-requisites

None, though this advanced course is designed for independent and motivated students. Suitable for upper secondary and above.

Cost

  • For Infocomm Clubs in MOE schools, please visit IDA's ICT Learning Roadmap page to find out more about potential funding for this course, or email ida_infocommclub@ida.gov.sg for more information.
  • For other schools, please enquire for rates.
  • No paid software required, but the school should provide desktops/laptops for student use.

Infocomm Club Course Code

MA-TT-ADV1

Course outline

  • Introduction to programming with Swift: variables, operators, control flow, collection types, functions
  • Introduction to iOS SDK, views, view controllers, model-view-controller pattern
  • Using back-end provider for networking
  • Projects: Creating a health app, networked homework tracker app
  • Final project: Create an educational app to teach a scientific or mathematical concept, to be submitted to the App Store
View full course outline on Google Docs